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Tomb raider legend pc game.Tomb Raider Legend PC Game Free Download | FreeGamesDL

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Tomb raider legend pc game



 

With guns blazing, Lara must use her athletic ability and intellectual wits to explore vast, treacherous tombs, riddled with challenging puzzles and deadly traps.

Experience an adrenaline-fueled adventure in Tomb Raider: Legend! Discover tombs and explore living breathing, lost ancient realms which hold clues to the secrets of Lara's past. Physics, water, and fire systems bring perilous environments of Lara's world alive, creating new deadly challenges and obstacles.

Intuitive and fluid control system allows for seamless handling of any obstacle and interaction with dynamic surfaces. Utilize an arsenal of new weapons, communication devices, a grappling hook, and other tools, to achieve your goals.

Explore ancient tombs, treacherous jungles, snowy mountain ranges, and more! Minimum system requirements:. Recommended system requirements:. Game details. Action - Adventure - Platformer. Works on:. Release date:. See all reviews. Top reviews from other countries. Translate all reviews to English. I miss just trying this game awaiting delivery of a games controller to play it with but tryed it using the keys have played it before I know it will be good one thing I have to add when it was delivered was left hanging out of my letterbox was lucky it was still there.

Nothing could be farther from the truth. I run it at 2K and it is smooth as silk. Although the flesh tones are kinda flat it is still fun to play. The only annoying thing is that it requires the DVD in the drive to play. Report abuse. Fonctionne tres bien avec windows Report abuse Translate review to English.

Awesome purchase! Your recently viewed items and featured recommendations. Back to top. Get to Know Us. Make Money with Us. Amazon Payment Products. Let Us Help You. What is the best strategy for defeating the centaur bosses? Build X Updated Sep 21, Lara had to return to exploring ancient ruins and tombs following the controversial focus on urban locations in The Angel of Darkness.

Bolivia was chosen for the opening level, so Lara could scale cliffs. Originally no urban levels were to be featured, but after discussion the team decided to include an urban environment to provide gameplay variety, leading to the creation of the Tokyo level. When creating each locale, the team used images of local scenery and architecture so their level designs remained authentic. The team decided three locations would place too much focus on South America, so they created the Kazakhstan level to replace it.

The motorcycle segments were described as being similar to minigames , changing the pace for players. The control scheme for the previous titles—which involved moving Lara through levels built using a grid system—was completely scrapped. It was balanced so it would be non-intrusive and enjoyable for both newcomers and series' veterans.

Several moves and items had to be cut at various stages of development. Legend uses a game engine based on an updated version of technology used in Legacy of Kain: Soul Reaver. Their environment designs for the Legacy of Kain series were more enclosed and required different engine and level architecture.

A key part of the engine design was a streaming system; levels were divided into individual units which were loaded in and out depending on Lara's position in the level. This allowed the team to create levels with a high amount of detail without exceeding the memory limitations of their planned consoles. The team decided to reboot the series timeline, reworking Lara's character. Despite this, they incorporated elements of her original background and earlier adventures into her new backstory and overworld setting as a homage to Core Design's work and the general fan base.

The team wanted to include a character from the original continuity, but almost all the major characters Lara had encountered were dead. They decided to use a reimagined version of Zip, who had previously cameoed in Tomb Raider Chronicles. The use of Zip and Alister allowed the team to create a new dynamic for storytelling through dialogue exchanges during gameplay. Rutland was initially a "much more stereotypical 'macho' bad guy", but was eventually redesigned into the more intellectual version used in the final game.

While the central mystery surrounding Excalibur was completed by the game's end, the central thread of Amelia's fate was left unresolved. The team intended it as the main narrative thread binding future instalments. The team worked in Arthurian myth and the use of Excalibur as part of the story surrounding Lara's quest.

An important part of the redesign was Lara herself, a process with which Gard was intimately involved. When Gard joined the team, he said he wanted to completely redesign Lara, something the team were happy with because of his role in her creation. Among the changes he implemented were an entirely new outfit and changing Lara's braided hair for a ponytail design. Lara's voice actress was recast.

Hawes was the fourth actress to voice the character. Blond confirmed her interest in reprising the role, but eventually Crystal Dynamics settled on Hawes because of her celebrity status. In-house composer Troels Brun Folmann handled the game's music. Following their positive experience on Project Snowblind , Crystal Dynamics asked Folmann to score the project and invited him to create new systems for scoring.

Folmann's aim was to create an ambitious score which would emulate the musical style of Hollywood movies. Many composers, from classical figures to those from modern movies, influenced Folmann's work. It took him nine months to complete it. Four to five hours was used in-game and the rest was dropped. Folmann created a score for the game based around a fusion of electronic and orchestral elements informed by each area of the game, rather than the more "obvious" course of using a purely orchestral style.

There were musical variations for each section of a level with a quiet and a combat version which would shift smoothly depending on the situation. While this type of music was not new, the limited RAM audio capacity of gaming consoles made it very difficult to implement effectively. To create the score within these limitations, Folmann created a system he dubbed "micro-scoring". The main theme of the level played in the background with other layers of music played over it, which changed depending on conditions within the level and the player's actions.

Folmann composed the entire score using nine computers, with one computer being dedicated to each part of the overall score. This allowed him to create a large-scape symphonic score within hardware limitations. For example, he used calming music for the Croft Manor level, and the epic orchestra sound for Lara's escape from the Sea Serpent guarding King Arthur's tomb.

Folmann extensively researched characteristic musical styles from each region. No minimum to No maximum. Off-topic Review Activity. When enabled, off-topic review activity will be filtered out.

This defaults to your Review Score Setting. Read more about it in the blog post. Excluding Off-topic Review Activity. Loading reviews There are no more reviews that match the filters set above. Review Filters. Enter up to characters to add a description to your widget:. Retrieved 19 November Archived from the original on 5 March Retrieved 2 December The Independent.

Archived from the original on 12 February Tomb of Ash. Archived from the original on 16 April Archived from the original on 23 August Archived from the original on 16 December Retrieved 15 April Troels Brun Folmann Website.

Archived from the original on 25 March Retrieved 22 July Archived from the original on 16 September Archived from the original on 29 May Retrieved 6 September Archived from the original on 19 May Archived from the original on 31 May Archived from the original on 15 August Human Soft.

Archived from the original on 31 August Archived from the original on 13 August Archived from the original on 13 May Archived from the original on 15 November Archived from the original on 4 June Archived from the original on 21 April Archived from the original on 29 January Archived from the original on 13 June Dengeki Online. Archived from the original on 28 July Retrieved 28 November Archived from the original on 4 January Archived from the original on 14 January Archived from the original on 24 November Retrieved 1 August Archived from the original on 27 November Archived from the original on 6 November Archived from the original on 2 December Archived from the original on 2 September Archived from the original on 25 April Archived from the original on 18 July Archived from the original on 9 June Archived from the original on 11 July Explore remote regions of Peru and ancient Greece as Lara begins her quest to obtain a mythical artifact known as the Scion also includes the 'Croft Manor' bonus level.

Requires Tomb Raider: Legend. Lara's search for the Scion takes her to the lost tombs of ancient Egypt and an undiscovered remote island to confront her arch enemy includes the 'Croft Manor' bonus level.

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Tomb raider legend pc game.Tomb Raider: Legend for PC - GameFAQs



  Add to Cart. These missions have players either navigating a series of obstacles within a time limit or hunting treasures within one of the game's levels.❿     ❿


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